Introduction to 3D Texturing in Substance Painter

Learn the essentials of texturing in Substance Painter and discover how to bring your 3D models to life

Start your 3D texturing journey with CGBLAST and take your first steps towards a career in the film and games industry!

What you’ll learn

  • You will feel comfortable with Substance Painter interface and know how to use different shortcuts and tools for texturing that make your work faster.
  • How to import a 3D model into your scene and transfer all the details by baking high-resolution information onto a low-resolution version of your model.
  • Establish a solid work structure, enabling you to stay organized and efficient with a layer-based workflow.
  • You will know how to create custom materials and blend them seamlessly using masks.
  • Refine and enhance materials by utilizing a range of effects, generators and brushes.
  • Add additional details into your work using alpha channels and other texture maps.
  • How to export and render your final results, enabling you to showcase your work with beautiful visual detail.

Course Content

  • Getting Started –> 2 lectures • 10min.
  • Laying the Groundwork: Workflow Setup and Material Base Design –> 3 lectures • 20min.
  • Refining Materials: Adding Details and Exploring Additional Tools –> 2 lectures • 30min.
  • Visualizing Your Final Results: Export and Render –> 2 lectures • 11min.

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Requirements

Start your 3D texturing journey with CGBLAST and take your first steps towards a career in the film and games industry!

 

If you’re curious about the 3D world and would like to learn how to add intricate details to your 3D models, but don’t know where to start, this 3D texturing course for beginners will teach you how to create textures from scratch. No prior knowledge is needed.

 

In these classes, you will learn how to use Adobe Substance 3D Painter software and how to set up a layer-based workflow for texturing. Our main objective is to introduce you to 3D texturing techniques through hands-on practice, that will help you establish the necessary skills to prepare your models for their final rendering.

 

 

How is this course structured?

 

  • At the beginning of the course, our goal is to introduce you to the Substance Painter software and its tools. We will teach you how to set up your project and prepare your model for the texturing process.
  • As you move forward with each lesson we go over some new aspects of texturing and use it in practice by gradually creating more complex materials, adding more detail and realism.
  • Finally, you will finish the course having the knowledge and skills  necessary to create lifelike materials. You will know how to export the textures and render your model to achieve a polished final look.

 

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